Aging Barrel

The
Aging Barrel is the heart of Vine & Barrel. It has no screen: you pour into it, wait, and tap from it, all in
the world. It’s placed with the tap facing you.
Filling
Section titled “Filling”Right-click the barrel with a base from the Brew Kettle:
- a bucket pours in 4 servings, a bottle 1,
- the barrel holds 8 servings: two buckets, or eight bottles.
You can top it up with more of the same base while it’s still fermenting. Poured the wrong thing? Until the batch has turned into a drink, an empty bucket or bottle takes it back out.
Fermenting and aging
Section titled “Fermenting and aging”Every batch goes through the same two stages:
- Fermenting, for 1 day. The batch becomes the young drink, such as
Red Wine. - Aging, for 3 days more. Whatever is still in the barrel becomes the aged drink, such as
Aged Red Wine, whose buff is stronger and lasts longer.
The clock runs on in-game time, so sleeping through the night counts. You can tap young drinks during the aging stage, but every serving you take is one less that ages. With Farmer’s Delight, its apple cider (into the same Hard Cider) and melon juice ferment too: see Farmer’s Delight.

Watching it work
Section titled “Watching it work”You can tell how a barrel is doing without opening anything:
- Empty-hand right-click shows a status line, e.g. Barley Ale · 5 servings · aging, aged in 3 days. Rename a barrel in an anvil and the name shows up there too.
- The bung on top shows the stage: a cork when it’s empty or the drink is young and ready, a glass airlock that bubbles while it ferments, and a red wax seal once it’s aged.
- The sight glass on the front shows how full it is, in the colour of the drink.
- Sounds and drips: bubbles while it ferments, the tap drips now and then, and a soft cork pop when the batch turns aged.
cork
airlock: fermenting
wax: aged
empty
2
4
6
full
Tapping
Section titled “Tapping”Right-click the barrel with an empty
Wine Glass (wines) or
Mug (beers and cider) to tap one serving.
The tap handle turns and the drink lands in your hand.
- Wrong vessel? The barrel tells you which one to use (Red Wine is served in a Wine Glass), and nothing is used up.
- Still fermenting? It tells you when it’s ready.
- Once the last serving is tapped, the barrel is empty and ready for a new batch.
Building a cellar
Section titled “Building a cellar”
- Racks: barrels side by side, facing the same way, join their cradles into one long rack.
- Stacks: a barrel on top of another drops its cradle and rests on chocks, so you can build a whole wall of casks.
- Comparator: reads the servings left, from 0 (empty) to 15 (all 8).
- Break it full and it keeps its batch, and its anvil name. The item’s tooltip shows the drink, servings and stage. Aging pauses while it’s an item and carries on when you place it again. A full barrel doesn’t stack with others.
- Barrels are wooden: mine them with an axe.
Automation
Section titled “Automation”- Hoppers from above pour bases in. From the sides and below, they feed in empty mugs and glasses and pull out the tapped drinks, and the empty buckets and bottles left over from pouring.
- Dispensers facing a barrel tap a serving with an empty mug or glass, or pour in a bucket or bottle of base.
Good to know
Section titled “Good to know”- Top up early. Only the first pour starts the clock: base you add later joins the batch at its age, so it ferments in less time. Once the batch is a drink, the barrel takes nothing more until it’s tapped empty.
- One base per barrel. Pouring a different base is refused (This barrel holds Grape Juice) and nothing is used up.
- Nearly full? A bucket needs room for all 4 servings, so a barrel with more than 4 in refuses it. Use bottles for the rest. The same goes the other way: an empty bucket only takes base back out when there are at least 4 servings in.
- It ages while you’re away. The barrel runs on game time, so it keeps going while you’re far off or offline. You only miss the cork pop.
- Build your cellar in the Overworld. In the Nether and the End there’s no day to sleep through, so sleeping doesn’t speed a barrel up there, and its status line counts in days instead of “tomorrow morning”.
- Full inventory? A tapped drink drops at your feet instead.
- Creative mode: breaking a full barrel drops nothing. Pick-block it (middle-click with Ctrl) to copy it with its batch.
- Keep creepers out. An explosion can destroy a barrel outright, batch and all.
- Hopper tips: a hopper on top only pours in what the barrel will take, so a wrong base waits in the hopper instead of jamming it. Keep a hopper below a tapping setup, so finished drinks don’t block the next ones.
- No fire risk. Barrels never catch fire. An empty one even burns as furnace fuel; a full one doesn’t.








































